Tuesday, August 31, 2021

Monday, August 30, 2021

Sunday, August 29, 2021

Saturday, August 28, 2021

New top story on Hacker News: Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids

Launch HN: Kalam Labs (YC S21) – Science games and live game streaming for kids
9 by KLFaraaz | 4 comments on Hacker News.
Hi HN, we're Ahmad, Sashakt, and Harshit of Kalam Labs ( https://ift.tt/3j5hXgm ). Kalam Labs lets 6 to 14 year old kids learn their favourite science topics by watching live game streams and playing science games. It's like Twitch for science, except you also get to play :) Here's a sample video of our live stream: https://www.youtube.com/watch?v=QGMmUg0N0HE High curiosity in kids is directly linked to better academic performance and better outcomes when they grow up. However, school leads to a drop in curiosity as they discourage asking questions and encourage “focussing on the blackboard.” Parents don’t have a solution, as internet resources are unstructured and unreliable and encyclopedias are static and boring for the kids. We were batchmates at our undergraduate degrees and worked together at India's largest educational body, NCERT. There we interacted with hundreds of kids, and they were really curious about science. Their heads were filled with questions like: Why is the sky blue? What is inside a black hole? etc. But the conventional teaching mediums were just too boring for them. So we started searching what do they want? Turns out almost every kid was on Roblox and Minecraft. There were entire communities there hanging out, hosting live streams chatting with each other. Digging deeper, we saw that Roblox and Minecraft are being extensively used as educational media. Microsoft has launched Minecraft for Education and Roblox has launched Roblox Education, and this was prompting teachers to migrate from Zoom to these multiplayer games. So we got it: we will use live game streaming to help kids learn science. We launched our MVP and saw phenomenal results. Generating $1k USD revenue in just a couple of days, we saw a market potential of scaling it and hence decided to start a startup around it. At Kalam Labs we host daily live game streams on kids' favourite science topics like space, black holes, and dinosaurs. During the live stream, an instructor takes the kids around a virtual world where they learn new topics by playing game-based exercises. The cool parts are: unlike a typical live game-stream on Twitch/YT where only the video of instructor playing a game is shared, at Kalam Labs kids can play the game with the instructor. This helps the instructor to give short fun activities for kids to solve for explaining any topic. In addition, our Live Chat has a tag-feature, which is really loved by kids. Instead of typing the entire chat, kids can just tap on the different recommendations and convey their thoughts. This leads to very high-engagement with sometimes kids liking the tapping feature more than the game itself. We are seeing cool metrics pop out due to this: Our average watch time of a live stream is 40 minutes - 5x higher than Youtube. Further, just launched in Mid-June our product has amassed thousands of paying customers growing 50% week-over-week. Please share your thoughts and feedback!

Friday, August 27, 2021

Thursday, August 26, 2021

New top story on Hacker News: Ask HN: Where can I live off 1k USD per month?

Ask HN: Where can I live off 1k USD per month?
46 by 41209 | 56 comments on Hacker News.
I'm planing on taking some serious time off to work on my side projects. I'm open to any country in the world, I want to just work on my games. So with that in mind I'll need good internet access. From what I can see, this is very doable in Eastern Europe. Eventually, I do plan on returning to the US, but I want to spend at least 6 months overseas.

Wednesday, August 25, 2021

Tuesday, August 24, 2021

Monday, August 23, 2021

Sunday, August 22, 2021

Saturday, August 21, 2021

Friday, August 20, 2021

New top story on Hacker News: Show HN: Cassyni – Relaunching Academic Seminars

Show HN: Cassyni – Relaunching Academic Seminars
4 by arhpreston | 0 comments on Hacker News.
Hi, this is Andrew (arhpreston) and Ben (benjyk) from Cassyni ( https://cassyni.com ). We both completed PhDs in physics before going on to found Publons and Kopernio, companies that were acquired by -- and became a part of -- Web of Science, a product researchers on HN may be familiar with. It is well known how important academic seminars are for networking, promoting your research, and keeping up with latest developments. But the scale is under-appreciated: by our estimates more than 1 million academic seminars were happening every year. And then Covid came along... As a result many seminar series are now online and recorded using solutions that cobble together tools like Zoom, Google Sites and Sheets. This all more or less works but is painful and time consuming to operate. Our co-founders, researchers at Imperial College London and Texas A&M, experienced this firsthand. With their input we set out to build a tool to take the pain out of organising a seminar series. The idea is that in just a few minutes you can set up a professional looking seminar series and begin inviting researchers. We take care of the tedious process of setting up an online presence and working with speakers to find a time slot that works for them, collect their bio, abstract, promotion and more. We’ve been operating in beta for several months now. You can see some of the seminar series that are up and running on our homepage. These range from your standard departmental series (ABI Tuesday Seminars: https://ift.tt/3mi7RL0 ), to a series about a specific tool for scientific simulations (PyFR: https://ift.tt/3zbj2ZS ) through to a journal that brings in authors to talk about influential papers (J. Comp Phys.: https://ift.tt/2UDmk98 ). Note that you can click on the archive tab of each series to watch recordings of previous seminars. As you can see, these are not just standard departmental seminars; the shift to online has removed geographics barriers, enabling different types of seminar series to develop. What they all have in common is that they are helping communities to form around different kinds of research topics, and they all give you information and nuance you wouldn’t find by reading the related publications alone. On the attendee side, we’ve done some nifty work to integrate with Zoom so the live experience is better (instead of a name in a Zoom meeting you can see the profile of people in the room and participate in a live Q&A: https://ift.tt/3ml5G9t ). In the longer term we think Cassyni can help to make seminars and their recordings a searchable (e.g., check out the slides we’ve automatically extracted from the video and search for “flux” here: https://ift.tt/3D5RkA3 ) and citable (as you can see from the previous link public seminars on Cassyni get a DOI and are indexed in CrossRef) part of the sphere of human knowledge -- a complement to the published literature. We thought we’d share what we’ve built with HN in the hope of getting some feedback about what we can improve. If you are a researcher please do take a look and let us know what you think. And if you’re interested in setting up a seminar series drop us a line (help@cassyni.com) to let us know where you came from and we’ll organise an HN discount for you.

Thursday, August 19, 2021

Wednesday, August 18, 2021

Tuesday, August 17, 2021

Monday, August 16, 2021

Sunday, August 15, 2021

Saturday, August 14, 2021

Friday, August 13, 2021

Thursday, August 12, 2021

Wednesday, August 11, 2021

New top story on Hacker News: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers

Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
23 by berkozer | 10 comments on Hacker News.
Hi HN, we’re SenpAI.GG ( https://senpai.gg/ ). We help gamers get better by providing real-time, personalized suggestions and feedback before, during, and after games. It takes a lot of time and effort to become good at popular games. Even after learning a game, you need to adapt your gameplay to meta changes (game updates). We’ve developed a desktop application to accelerate your learning curve, as well as easily adjusting your gameplay as games get updated. We provide personalized recommendations before the game to set up strategies, give instant notifications and feedback while playing the game, and detailed post-game analysis to improve your gameplay. We're friends from college and played many games together during our dorm life in the early 2010s, especially Age of Empires II (we're old-fashioned). We were very good at 2 vs 2 matches and were considered the best in our dorm. A few years later, we decided to play AoE II again and got destroyed in the first 3 matches. We googled the ways to improve our gameplay and found two ways in addition to orthodox methods such as reading guides. The first was to watch hours of streams on YouTube or Twitch. Considering we had demanding jobs by then, it was impossible to watch long videos. The second was to pay for professional feedback from “human” gaming consultants. Then, we came up with the idea that we can mimic human gaming consultants and create a scalable system. We could use statistics to provide fundamental level suggestions to improve the gameplay. This is how we formed the basic idea behind SenpAI.GG. Since we know AoE II has a limited number of players, we decided to start with League of Legends and developed a prototype in 2018. Our Desktop application is now available (beta) for League of Legends, VALORANT and TFT. League of Legends players need to pick the champions, runes and items just before they start a match and play. We provide champions, runes and items suggestions to improve their winning probability. Our recommendations can be imported to the game with a single click. We provide some tags pinpointing the game characteristics of opponents and teammates. For example, we have an "Early Ganker" tag for the gamers who tend to gang in the early game. After the match, gamers can take a look at their strengths and weaknesses. For instance, we provide a tag of "Early Game Gold Loss" for a gamer whose gold/minutes ratio is significantly less than the lane opponent in early game). We provide these tags based on only publicly accessible data on the official game publisher API. For example, any gamer can search for the opponents’ game data and conduct a similar analysis. For VALORANT, we have a Voice Assistant. For example, we start a counter when a spike (Spike is a type of "bomb" with 45 second detonation time.) is planted and provide verbal notifications (10 seconds, 7 seconds, etc..). For healer agents, we notify the gamers if any of the teammate's HP is low. This information is already available on the screen (health bars) but we provide an extra verbal notification. During the match, we don’t provide any information about the opponent. We follow the guideline of the game publishers and do not share any information or suggestion that is not available on the screen of the player. We consider SenpAI as analogous to a friend sitting next to the gamers, making recommendations based on the data they see. In the case of sports, the best analogy would be an ‘analyst’ or a ‘personal performance coach' that provides some training and insights about the opponents based on the publicly accessible data. An approximate analogy to, say, chess might be that we tell about the chess clock and provide verbal notifications about time spent while the player is thinking. We have a Desktop application (built on Electron.js) and a web application. We have two sources of data. We have access to the official API of game developers (specifically Riot Games) and we utilize computer vision to extract information (e.g., health bar) from the game in real-time. For League of Legends, we trained a deep learning model to predict the results of matches. We provide pre-game suggestions to maximize the winning probability of this model. It's free to use SenpAI.GG, however we have plans to launch a freemium business model inspired by popular video games. Basically, gamers will need to subscribe to unlock certain features and remove ads. We would love to hear what you think about our application. You can download the app from https://senpai.gg/ (currently available for Microsoft Windows) or try our web application at https://app.senpai.gg/ . We will be here today to answer any questions and hear your feedback in the comments!

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